Devil Pocket
During my final exsam I made a 3D Pokémon clone together with Tom Mol.
Throughout the project, one of the major requirements was documentation. The game design document has to include a plan of action, technical requirements, functional requirments, sketches, and much much more. The final document was 60 pages long.
For this project I worked on the ablity to find and fight monsters, controller support, the item shop, the final boss, slow down in water, start screen, music & sound effects and the open world. All was done in Unity
2020 and in C#.
About Devil Pocket
Devil pocket is a 3D pokémon clone where the player has the freedom to rome around the open world.
In the open world, the player can encounter monsters with their name and their types.
When you encounter a monster in the overworld you will be thrown into combat with that specific monster when you walk in to it.